From Failed Game to Chat Giant
The Pivot
Jason Citron built a mobile MOBA game called "Fates Forever." The game failed to gain traction. But he noticed his team (and beta testers) were using the custom voice chat feature he built for the game more than the game itself. He made a high-stakes decision to pivot the entire company to focus solely on that chat tool. This was classic "eating your own dog food" and recognizing a hidden product-market fit. **Solving TeamSpeak and Skype** Before Discord, gamers had terrible options. TeamSpeak required users to rent a server and exchange IP addresses. Skype was resource-heavy, dragged down game framerates, and constantly dropped calls. Discord offered beautifully designed, free, cloud-hosted servers that "just worked" in a browser or lightweight app. It spread like wildfire through Reddit and World of Warcraft guilds.
